Circle of Anguish
Ruby Ring

Requires Level 52
- Prevent +(10-30)% of Reflected Damage (variant)
- Grants Level 25 Purity of Lightning Skill (variant)
- Grants Level 25 Purity of Fire Skill (variant)
- Grants Level 25 Purity of Ice Skill (variant)
- +(157-243) to Accuracy Rating (variant)
- Grants Level (10-15) Hatred Skill (variant)
- Grants Level (10-15) Wrath Skill (variant)
- +(6-12) to all Attributes (variant)
- 6% increased Dexterity (variant)
- 6% increased Intelligence (variant)
- 6% increased Strength (variant)
- Grants Level (10-15) Anger Skill (variant)
- (6-7)% increased Spell Damage per Power Charge (variant)
- Adds (13-18) to (28-33) Fire Damage (variant)
- +(8-12)% to Cold Resistance (variant)
- (13-20)% chance to Avoid being Ignited (variant)
- (8-15)% increased Energy Shield Recharge Rate (variant)
- (8-15)% increased Shock Duration on Enemies (variant)
- (15-20)% increased Damage if Corrupted (variant)
- (4-5)% increased Cast Speed (variant)
- 0.2% of Physical Damage Leeched as Life (variant)
- Gain (6-15) Life per Enemy Hit with Attacks (variant)
- Minions have (4-10)% increased Movement Speed (variant)
- 6% increased Evasion Rating per Frenzy Charge (variant)
- (13-21)% increased Damage with Vaal Skills (variant)
- Curse Enemies with Elemental Weakness on Hit (variant)
- (8-16)% increased Elemental Damage (variant)
- (8-16)% increased Damage with Ailments (variant)
- (9-16)% increased Global Physical Damage (variant)
- (19-25)% increased Rarity of Items found (variant)
- 0.2% of Fire Damage Leeched as Life (variant)
- -(80-10) Fire Damage taken from Hits (variant)
- (7-15)% increased Armour (variant)
- -(3-1) to Total Mana Cost of Skills (variant)
- +(12-20)% to Global Critical Strike Multiplier (variant)
- (8-15)% increased Power Charge Duration (variant)
- (8-16)% increased Fire Damage (variant)
- Gain (3-5) Mana per Enemy Killed (variant)
- (4-8)% increased maximum Life (variant)
- (10-15)% increased Light Radius (variant)
- 0.2% of Chaos Damage Leeched as Life (variant)
- (7-15)% increased Evasion Rating (variant)
- (8-15)% increased Endurance Charge Duration (variant)
- (7-10)% increased Life Recovery from Flasks (variant)
- (8-16)% increased Lightning Damage (variant)
- +(6-24) to Strength (variant)
- -(31-13) Chaos Damage taken (variant)
- (13-20)% chance to Avoid being Shocked (variant)
- (8-15)% increased Frenzy Charge Duration (variant)
- (10-20)% increased Global Accuracy Rating (variant)
- +(6-20) to Dexterity (variant)
- Gain (6-15) Life per Enemy Killed (variant)
- -(80-10) Cold Damage taken from Hits (variant)
- +(5-8)% to Chaos Resistance (variant)
- Intimidate Enemies for 4 seconds on Hit with Attacks (variant)
- 0.2% of Lightning Damage Leeched as Life (variant)
- (8-16)% increased Chaos Damage (variant)
- (4-5)% increased Attack Speed (variant)
- (16-30)% increased Mana Regeneration Rate (variant)
- Ignites you inflict deal Damage (7-12)% faster (variant)
- +(8-12)% to Lightning Resistance (variant)
- (8-16)% increased Cold Damage (variant)
- 2% increased Experience gain (variant)
- You gain Onslaught for 4 seconds on Hit (variant)
- +1 to Maximum Frenzy Charges (variant)
- Adds (1-5) to (50-52) Lightning Damage (variant)
- (6-10)% increased maximum Mana (variant)
- Curse Enemies with Flammability on Hit (variant)
- Curse Enemies with Conductivity on Hit (variant)
- Curse Enemies with Vulnerability on Hit (variant)
- 0.2% of Elemental Damage Leeched as Life (variant)
- Recover (1-2)% of Life on Kill (variant)
- +(8-12)% to Fire Resistance (variant)
- Determination has (15-20)% increased Aura Effect (variant)
- Adds (12-16) to (24-28) Cold Damage (variant)
- (13-25)% increased Damage while Leeching Life (variant)
- Bleeding you inflict deals Damage (7-10)% faster (variant)
- Curse Enemies with Frostbite on Hit (variant)
- 4 to 7 Added Cold Damage per Frenzy Charge (variant)
- (4-10)% increased maximum Energy Shield (variant)
- Gain (3-6)% of Physical Damage as Extra Fire Damage (variant)
- Regenerate 0.3% of Life per second per Endurance Charge (variant)
- +1 to Maximum Endurance Charges (variant)
- (7-15)% increased Effect of Shock (variant)
- Recover (1-2)% of Mana on Kill (variant)
- (4-5)% increased Movement Speed (variant)
- (13-25)% increased Damage while Leeching Mana (variant)
- (4-10)% faster start of Energy Shield Recharge (variant)
- (10-15)% increased Damage with Poison (variant)
- (14-20)% increased Global Critical Strike Chance (variant)
- Gain Arcane Surge on Hit with Spells (variant)
- (12-24)% increased Elemental Damage with Attack Skills (variant)
- +1 to Maximum Power Charges (variant)
- (7-15)% increased Effect of Cold Ailments (variant)
- Adds (11-13) to (19-23) Chaos Damage (variant)
- (8-12)% increased Poison Duration (variant)
- Regenerate (2-4) Mana per second (variant)
- Discipline has (15-20)% increased Aura Effect (variant)
- 0.2% of Cold Damage Leeched as Life (variant)
- Regenerate (5-39.9) Life per second (variant)
- -(80-10) Lightning Damage taken from Hits (variant)
- Poisons you inflict deal Damage (7-10)% faster (variant)
- (16-25)% chance to Avoid Elemental Ailments (variant)
- (10-15)% increased Damage (variant)
- Grace has (15-20)% increased Aura Effect (variant)
- +(6-20) to Intelligence (variant)
- +(20-34) to Strength
- Adds (20-30) to (26-42) Fire Damage
- +(20-36)% to Fire Resistance
- (40-72)% increased Fire Damage while affected by Herald of Ash (variant)
- Herald of Ash has (40-60)% increased Buff Effect (variant)
- +1% to maximum Fire Resistance while affected by Herald of Ash (variant)
- Herald of Ash has (30-41)% increased Mana Reservation Efficiency (variant)
- +(50-72)% to Fire Resistance while affected by Herald of Ash (variant)
I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself. My only choice is to strive harder.