Garb of the Ephemeral
Savant's Robe

Requires Level 56
- +1% to maximum Cold Resistance (variant)
- +(2-6)% to Quality of Socketed Dexterity Gems (variant)
- +(2-6)% to Quality of Socketed Intelligence Gems (variant)
- +(2-6)% to Quality of Socketed Strength Gems (variant)
- +(11-25) to maximum Energy Shield (variant)
- (2-3)% increased Attributes (variant)
- (2-5)% Chance to Block Attack Damage (variant)
- (14-15)% chance to Avoid being Stunned (variant)
- Raised Zombies deal 30% increased Damage (variant)
- +(6-12) to all Attributes (variant)
- (11-15)% increased Energy Shield Recovery rate (variant)
- Grace has (16-20)% increased Aura Effect (variant)
- 23% increased Mana Regeneration Rate (variant)
- 17% chance to Avoid Elemental Ailments (variant)
- +1% to maximum Chaos Resistance (variant)
- (12-20)% increased Attack Damage (variant)
- (15-20)% chance to Defend with 200% of Armour (variant)
- (6-10)% increased Effect of your Curses (variant)
- +15% to Animated Guardian Elemental Resistances (variant)
- (14-22)% chance to Avoid being Poisoned (variant)
- +(6-18) to Intelligence (variant)
- 9% of Physical Damage from Hits taken as Lightning Damage (variant)
- (5-8)% of Physical Damage from Hits taken as Chaos Damage (variant)
- (5-10)% increased Area of Effect (variant)
- Grace has 20% increased Mana Reservation Efficiency (variant)
- Attacks have +1% to Critical Strike Chance (variant)
- +(8-16)% to Cold Resistance (variant)
- +(8-16)% to Lightning Resistance (variant)
- Reflects (10-79) Physical Damage to Melee Attackers (variant)
- +(3-6)% to all Elemental Resistances (variant)
- Determination has 20% increased Mana Reservation Efficiency (variant)
- +(6-20) to Dexterity (variant)
- +(5-10)% to Chaos Resistance (variant)
- (7-10)% of Physical Damage from Hits taken as Cold Damage (variant)
- (14-15)% Global chance to Blind Enemies on hit (variant)
- +1% to Spell Critical Strike Chance (variant)
- +(10-25) to maximum Life (variant)
- (15-25)% increased Energy Shield (variant)
- Gain 1 Endurance Charge every second if you've been Hit Recently (variant)
- 5% reduced Damage taken if Corrupted (variant)
- (15-35)% increased Armour (variant)
- Discipline has 20% increased Mana Reservation Efficiency (variant)
- Discipline has 17% increased Aura Effect (variant)
- (15-35)% increased Evasion Rating (variant)
- Regenerate (5.1-39) Life per second (variant)
- 10% chance to gain a Frenzy Charge on Hit (variant)
- Minions have (7-15)% increased maximum Life (variant)
- Curse Skills have (10-20)% increased Skill Effect Duration (variant)
- +(6-20) to Strength (variant)
- (9-10)% of Physical Damage from Hits taken as Fire Damage (variant)
- -(40-16) Physical Damage taken from Attack Hits (variant)
- (14-25)% chance to Avoid Bleeding (variant)
- (6-8)% increased maximum Mana (variant)
- (2-5)% of Physical Damage is taken from Mana before Life (variant)
- Gain 3% of Maximum Life as Extra Maximum Energy Shield (variant)
- 4% increased Movement Speed (variant)
- (8-11)% increased Energy Shield Recharge Rate (variant)
- (12-20)% increased Spell Damage (variant)
- +(8-28) to maximum Mana (variant)
- +(8-16)% to Fire Resistance (variant)
- (4-10)% increased maximum Life (variant)
- +(15-67) to Evasion Rating (variant)
- 15% chance to gain a Power Charge on Critical Strike (variant)
- -(3-1) to Total Mana Cost of Skills (variant)
- Minions deal (8-12)% increased Damage (variant)
- (2-5)% additional Physical Damage Reduction against Abyssal Monsters (variant)
- (10-24)% increased Stun and Block Recovery (variant)
- (15-48)% reduced Elemental Ailment Duration on you (variant)
- (3-5)% increased Attack and Cast Speed (variant)
- Determination has (15-20)% increased Aura Effect (variant)
- +(15-65) to Armour (variant)
- +600 Strength and Intelligence Requirement
- (180-230)% increased Energy Shield
- +10 to maximum Divine Charges
- Gain a Divine Charge on Hit
- You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity
- Nearby Allies' Action Speed cannot be modified to below Base Value
- Nearby Enemies cannot deal Critical Strikes
Exceptional men and women of strong will can flicker a spark, but something much greater is needed to unleash the wildfire of true divine flames.