Nebulis
Void Sceptre

Requires Level 68
- +(1-2) to Level of Socketed Support Gems (variant)
- +(3-13)% to Quality of Socketed Chaos Gems (variant)
- +(3-13)% to Quality of Socketed Lightning Gems (variant)
- +(3-13)% to Quality of Socketed Strength Gems (variant)
- +(3-13)% to Quality of Socketed Dexterity Gems (variant)
- +(3-13)% to Quality of Socketed Cold Gems (variant)
- +(3-13)% to Quality of Socketed Fire Gems (variant)
- +(3-13)% to Quality of Socketed Support Gems (variant)
- +(3-13)% to Quality of Socketed Melee Gems (variant)
- +(3-13)% to Quality of Socketed Gems (variant)
- +(3-13)% to Quality of Socketed Intelligence Gems (variant)
- Minions deal (17-66)% increased Damage (variant)
- Adds (4-39) to (8-66) Cold Damage to Spells (variant)
- (16-33)% increased Flammability Curse Effect (variant)
- Attacks with this Weapon Penetrate (3-11)% Elemental Resistances (variant)
- +(9-44) to Dexterity (variant)
- +(14-33)% to Cold Damage over Time Multiplier (variant)
- (9-21)% chance to gain an Endurance Charge on Kill (variant)
- Adds (1-11) to (20-129) Lightning Damage to Spells (variant)
- (0.32-3.3)% of Physical Attack Damage Leeched as Life (variant)
- (6-22)% increased maximum Energy Shield (variant)
- Adds (6-65) to (14-116) Fire Damage (variant)
- (8-33)% increased Critical Strike Chance (variant)
- (12-22)% increased Shock Duration on Enemies (variant)
- (64-107)% increased Attack Damage if Corrupted (variant)
- (16-33)% increased Light Radius (variant)
- (36-76)% increased Attack Damage (variant)
- (24-74)% increased Stun Duration on Enemies (variant)
- (6-22)% chance to Intimidate Enemies for 4 seconds on Hit (variant)
- (11-32)% increased Evasion Rating (variant)
- (9-17)% chance to Ignite (variant)
- (3-8)% increased Damage per Power Charge (variant)
- Gain (4-11) Mana per Enemy Killed (variant)
- (30-63)% increased Global Physical Damage (variant)
- +(13-66) to maximum Mana (variant)
- (3-6)% chance to deal Double Damage (variant)
- (8-22)% reduced Enemy Stun Threshold (variant)
- (24-57)% increased Chaos Damage (variant)
- (8-26)% increased Cast Speed (variant)
- (22-60)% increased Damage with Poison (variant)
- (9-17)% chance to Shock (variant)
- (12-22)% increased Ignite Duration on Enemies (variant)
- +(0.1-0.4) metres to Weapon Range (variant)
- Triggered Spells deal (30-57)% increased Spell Damage (variant)
- Gain (6-13)% of Lightning Damage as Extra Chaos Damage (variant)
- (3-8)% increased Damage per Endurance Charge (variant)
- (3-8)% increased Damage per Frenzy Charge (variant)
- Spells have a (12-22)% chance to deal Double Damage (variant)
- Recover (1-4)% of Mana on Kill (variant)
- (1-2)% increased Spell Damage per 16 Intelligence (variant)
- Regenerate (0.3-0.6)% of Mana per second (variant)
- Gain (6-12)% of Cold Damage as Extra Chaos Damage (variant)
- (4-17)% increased Attack Speed (variant)
- (16-76)% increased Global Accuracy Rating (variant)
- Adds (1-15) to (3-22) Physical Damage (variant)
- (11-33)% increased Armour (variant)
- Adds (1-4) to (4-8) Fire Damage to Attacks with this Weapon per 10 Strength (variant)
- (24-57)% increased Damage (variant)
- (1-2)% increased Spell Damage per 16 Strength (variant)
- Adds (1-4) to (4-8) Cold Damage to Attacks with this Weapon per 10 Dexterity (variant)
- (1-2)% increased Spell Damage per 16 Dexterity (variant)
- Ignites you inflict deal Damage (24-43)% faster (variant)
- (28-66)% increased Fire Damage (variant)
- Gain (9-32) Life per Enemy Killed (variant)
- +(9-44) to Strength (variant)
- Grants (6-65) Life per Enemy Hit (variant)
- (29-66)% increased Cold Damage (variant)
- +(9-43) to Intelligence (variant)
- Adds (1-2) to (8-13) Lightning Damage to Attacks with this Weapon per 10 Intelligence (variant)
- Adds (4-45) to (11-80) Fire Damage to Spells (variant)
- (25-77)% increased Spell Damage (variant)
- (21-55)% increased Physical Damage (variant)
- (13-33)% increased Power Charge Duration (variant)
- (28-66)% increased Lightning Damage (variant)
- Gain (6-12)% of Physical Damage as Extra Chaos Damage (variant)
- (27-56)% increased Elemental Damage (variant)
- Recover (1-4)% of Life on Kill (variant)
- Bleeding you inflict deals Damage (24-43)% faster (variant)
- Adds (4-54) to (11-92) Cold Damage (variant)
- Poisons you inflict deal Damage (25-44)% faster (variant)
- (24-55)% increased Damage with Hits and Ailments against Abyssal Monsters (variant)
- (8-21)% chance to gain a Frenzy Charge on Kill (variant)
- (16-32)% increased Frostbite Curse Effect (variant)
- (23-60)% increased Damage with Bleeding (variant)
- (22-61)% increased Burning Damage (variant)
- Gain (6-12)% of Fire Damage as Extra Chaos Damage (variant)
- Damage Penetrates (4-10)% Elemental Resistances (variant)
- (8-21)% chance to gain a Power Charge on Kill (variant)
- You and nearby Allies deal (11-33)% increased Damage (variant)
- (9-17)% chance to Freeze (variant)
- +(24-65)% to Global Critical Strike Multiplier (variant)
- (47-98)% increased Spell Critical Strike Chance (variant)
- (12-22)% increased Freeze Duration on Enemies (variant)
- (13-32)% increased Frenzy Charge Duration (variant)
- (25-65)% increased Mana Regeneration Rate (variant)
- (40-75)% increased Damage with Vaal Skills (variant)
- Adds (6-57) to (17-107) Chaos Damage (variant)
- (68-108)% increased Spell Damage if Corrupted (variant)
- (0.16-1.1)% of Physical Attack Damage Leeched as Mana (variant)
- Enemies you Kill have a (25-33)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage (variant)
- Adds (1-13) to (25-181) Lightning Damage (variant)
- (16-32)% increased Conductivity Curse Effect (variant)
- +(9-26) to all Attributes (variant)
- (13-29)% increased Endurance Charge Duration (variant)
- (60-120)% increased Implicit Modifier magnitudes
- (15-20)% increased Cast Speed
- (6-8)% increased Elemental Damage per 1% Fire, Cold, or Lightning Resistance above 75%
The vastness of the cosmos holds energies beyond comprehension, should one have the fortitude to grasp them.