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Path of Exile

Offering to the Serpent

Offering to the Serpent

Legion Gloves

Requires Level 57

  • +(2-6)% to Quality of Socketed Strength Gems (variant)
  • +(2-6)% to Quality of Socketed Melee Gems (variant)
  • +(2-6)% to Quality of Socketed AoE Gems (variant)
  • +(2-6)% to Quality of Socketed Projectile Gems (variant)
  • +(2-6)% to Quality of Socketed Dexterity Gems (variant)
  • +(2-6)% to Quality of Socketed Intelligence Gems (variant)
  • +3% chance to Suppress Spell Damage (variant)
  • 2% Chance to Block Spell Damage (variant)
  • (4-5)% Chance to Block Attack Damage (variant)
  • +(6-12) to all Attributes (variant)
  • (16-25)% chance to Avoid Elemental Ailments (variant)
  • 5% increased Intelligence (variant)
  • Regenerate (5.1-40) Life per second (variant)
  • Curse Enemies with Flammability on Hit (variant)
  • (10-15)% increased Damage during any Flask Effect (variant)
  • (8-16)% increased Lightning Damage (variant)
  • (14-20)% increased Global Critical Strike Chance (variant)
  • (2-5)% increased Brand Attachment range (variant)
  • (8-16)% increased Chaos Damage (variant)
  • Gain (6-15) Life per Enemy Killed (variant)
  • +(5-10)% to Chaos Resistance (variant)
  • (3-5)% increased Attack and Cast Speed (variant)
  • Grace has 20% increased Mana Reservation Efficiency (variant)
  • (8-16)% increased Global Physical Damage (variant)
  • (10-25)% increased Stun and Block Recovery (variant)
  • Gain (4-8) Life per Enemy Hit with Attacks (variant)
  • (10-15)% increased Damage with Poison (variant)
  • (3-5)% increased Cast Speed (variant)
  • (10-20)% increased Rarity of Items found (variant)
  • +(15-70) to Evasion Rating (variant)
  • -(20-11) Physical Damage taken from Attack Hits (variant)
  • (3-5)% increased Attack Speed (variant)
  • +(8-16)% to Cold Resistance (variant)
  • Minions Regenerate (0.3-0.5)% of Life per second (variant)
  • 5% increased Strength (variant)
  • (0.2-0.4)% of Physical Attack Damage Leeched as Life (variant)
  • (15-35)% increased Armour (variant)
  • +(8-16)% to Lightning Resistance (variant)
  • +(6-20) to Dexterity (variant)
  • +(8-16)% to Fire Resistance (variant)
  • Gain (2-4) Mana per Enemy Hit with Attacks (variant)
  • (15-35)% increased Evasion Rating (variant)
  • (6-10)% increased maximum Mana (variant)
  • (11-16)% increased Elemental Damage (variant)
  • Determination has 20% increased Mana Reservation Efficiency (variant)
  • Vitality has 20% increased Mana Reservation Efficiency (variant)
  • (0.1-0.3)% of Physical Attack Damage Leeched as Mana (variant)
  • (10-15)% increased Damage while Leeching (variant)
  • (10-20)% increased Global Accuracy Rating (variant)
  • Gain (3-5) Mana per Enemy Killed (variant)
  • +1% to maximum Cold Resistance (variant)
  • Minions deal (9-12)% increased Damage (variant)
  • (4-6)% increased maximum Life (variant)
  • 10% increased Maximum total Mana Recovery per second from Leech (variant)
  • +(15-70) to Armour (variant)
  • +1 to Maximum Frenzy Charges (variant)
  • +1% to maximum Chaos Resistance (variant)
  • (5-10)% chance to gain a Frenzy Charge on Kill (variant)
  • (8-16)% increased Cold Damage (variant)
  • Purity of Fire has 20% increased Mana Reservation Efficiency (variant)
  • Purity of Lightning has 20% increased Mana Reservation Efficiency (variant)
  • Curse Enemies with Vulnerability on Hit (variant)
  • (15-25)% increased Energy Shield (variant)
  • Purity of Ice has 20% increased Mana Reservation Efficiency (variant)
  • +(6-20) to Intelligence (variant)
  • Discipline has 20% increased Mana Reservation Efficiency (variant)
  • +(6-15) to maximum Energy Shield (variant)
  • (15-50)% reduced Elemental Ailment Duration on you (variant)
  • (10-15)% chance to Avoid being Stunned (variant)
  • +1% to maximum Fire Resistance (variant)
  • Curse Enemies with Conductivity on Hit (variant)
  • Recover (1-2)% of Mana on Kill (variant)
  • (21-40)% increased Vaal Skill Critical Strike Chance (variant)
  • (5-7)% increased Attack and Cast Speed if Corrupted (variant)
  • +(8-30) to maximum Mana (variant)
  • (15-25)% increased Damage with Hits and Ailments against Abyssal Monsters (variant)
  • (8-16)% increased Fire Damage (variant)
  • (7-25)% of Physical Damage Converted to Cold Damage (variant)
  • Minions have (7-15)% increased maximum Life (variant)
  • 10% increased Maximum total Life Recovery per second from Leech (variant)
  • (13-21)% increased Damage with Vaal Skills (variant)
  • Curse Enemies with Frostbite on Hit (variant)
  • (10-15)% increased Damage with Bleeding (variant)
  • (7-25)% of Physical Damage Converted to Fire Damage (variant)
  • +(8-30) to maximum Life (variant)
  • (8-12)% increased Poison Duration (variant)
  • (7-25)% of Physical Damage Converted to Lightning Damage (variant)
  • Recover (1-2)% of Life on Kill (variant)
  • (8-12)% increased Bleeding Duration (variant)
  • (6-10)% chance to Impale Enemies on Hit with Attacks (variant)
  • +(6-20) to Strength (variant)
  • +1% to maximum Lightning Resistance (variant)
  • (9-15)% increased Damage over Time (variant)
  • +(151-250) to Accuracy Rating (variant)
  • +(15-25) to all Attributes
  • (150-200)% increased Armour and Energy Shield
  • 50% reduced Maximum Recovery per Life Leech
  • (6-10)% increased Attack and Cast Speed
  • (15-25)% increased Damage while Leeching
  • Life Leech effects are not removed when Unreserved Life is Filled

"You covet the strength of your peers, mortal? Perhaps it can be yours, if you are willing to make an offering of their blood..." - Vaal Myth of the Third Snake

8 Chaos Orb per item

Allflame