Rational Doctrine
Cobalt Jewel

- +(2-5) to Strength (variant)
- +(2-5) to Dexterity (variant)
- (2-4)% increased Damage (variant)
- (3-6)% increased Spell Damage while Dual Wielding (variant)
- +(2-5) to Intelligence (variant)
- (3-6)% increased Spell Damage while holding a Shield (variant)
- (3-6)% increased Spell Damage while wielding a Staff (variant)
- (4-6) Life gained when you Block (variant)
- (1-3)% increased Attack Speed with Swords (variant)
- +(2-5)% to Fire Resistance (variant)
- (2-4)% increased Global Critical Strike Chance (variant)
- (3-6)% increased Physical Damage with Staves (variant)
- +(2-4)% to Global Critical Strike Multiplier (variant)
- +(3-6) to maximum Energy Shield (variant)
- (1-2)% increased Attack Speed (variant)
- Minions deal (2-5)% increased Damage (variant)
- +(2-5) to maximum Mana (variant)
- +(2-5)% to Lightning Resistance (variant)
- (6-7)% increased Stun and Block Recovery (variant)
- (2-5)% increased Cold Damage (variant)
- (1-3)% increased Attack Speed with Claws (variant)
- (1-3)% chance to Ignite (variant)
- (1-3)% increased Attack Speed with Staves (variant)
- Attacks have (1-3)% chance to cause Bleeding (variant)
- (2-5)% increased Damage over Time (variant)
- (1-3)% increased Attack Speed with Maces or Sceptres (variant)
- +(3-6) to maximum Life (variant)
- (2-5)% increased Burning Damage (variant)
- (2-5)% increased Lightning Damage (variant)
- (2-5)% increased Fire Damage (variant)
- (1-3)% increased Cast Speed while holding a Shield (variant)
- Totems gain +(3-5)% to all Elemental Resistances (variant)
- (3-6)% increased Physical Damage with Wands (variant)
- (3-6)% increased Physical Damage with Daggers (variant)
- (2-5)% increased Elemental Damage (variant)
- (1-3)% increased Attack Speed with Axes (variant)
- (1-3)% increased Attack Speed with Daggers (variant)
- (2-5)% increased Damage with Bleeding (variant)
- (5-7)% increased Mana Regeneration Rate (variant)
- +(2-5)% to Cold Resistance (variant)
- (1-3)% increased Attack Speed with Wands (variant)
- (1-3)% increased Cast Speed while Dual Wielding (variant)
- 1% increased Attack and Cast Speed (variant)
- (2-5)% increased Damage with Poison (variant)
- Minions have +(3-5)% to all Elemental Resistances (variant)
- (1-3)% increased Trap Throwing Speed (variant)
- (3-6)% increased Evasion Rating (variant)
- 0.2% of Physical Attack Damage Leeched as Life (variant)
- Minions have (1-3)% increased Attack Speed (variant)
- (2-5)% increased Chaos Damage (variant)
- (1-2)% increased Cast Speed (variant)
- Gain (1-2) Energy Shield per Enemy Hit with Attacks (variant)
- Gain (1-2) Life per Enemy Hit with Attacks (variant)
- Gain 1 Mana per Enemy Hit with Attacks (variant)
- -(10-5) Physical Damage taken from Attack Hits (variant)
- (2-5)% increased Damage with Ailments (variant)
- (2-5)% increased Stun Duration on Enemies (variant)
- (3-6)% increased Armour (variant)
- (1-3)% increased Totem Placement speed (variant)
- (1-3)% chance to Poison on Hit (variant)
- (1-5)% increased Area of Effect (variant)
- (1-3)% chance to Freeze (variant)
- (3-5) Mana gained when you Block (variant)
- Minions have (2-5)% increased maximum Life (variant)
- (2-5)% increased Melee Damage (variant)
- (1-5)% increased Projectile Speed (variant)
- (1-3)% chance to Shock (variant)
- 0.2% of Attack Damage Leeched as Life (variant)
- 0.2% of Spell Damage Leeched as Energy Shield (variant)
- (3-6)% increased Physical Damage with Maces or Sceptres (variant)
- (1-3)% increased Mine Throwing Speed (variant)
- +(2-3)% to Chaos Resistance (variant)
- (1-3)% increased Attack Speed with Bows (variant)
- Minions have (1-3)% increased Cast Speed (variant)
- (3-6)% increased Physical Damage with Bows (variant)
- (1-3)% increased Cast Speed while wielding a Staff (variant)
- 0.1% of Physical Attack Damage Leeched as Mana (variant)
- +(21-50) to Accuracy Rating (variant)
- (8-10)% chance to Avoid being Stunned (variant)
- (3-6)% increased Physical Damage with Axes (variant)
- (3-6)% increased Physical Damage with Claws (variant)
- (16-20)% chance to Ignore Stuns while Casting (variant)
- (2-3)% chance to Knock Enemies Back on hit (variant)
- (2-5)% increased Global Physical Damage (variant)
- (2-5)% increased Spell Damage (variant)
- (3-6)% increased Physical Damage with Swords (variant)
- You have Consecrated Ground around you while stationary if Strength is your highest Attribute
- 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute
- Effects of Consecrated Ground you create Linger for 4 seconds
- Effects of Profane Ground you create Linger for 4 seconds
Logic wanes in shining faith, and in rationalism, ardour dims Thus, the cynic and the zealot are divided But can they not be one and the same?