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Path of Exile

Replica Paradoxica

Replica Paradoxica

Vaal Rapier

Requires Level 66

  • +25% to Global Critical Strike Multiplier
  • +(9-10)% to Quality of Socketed Gems (variant)
  • +2 to Level of Socketed Support Gems (variant)
  • Socketed Gems are Supported by Level 1 Cast While Channelling (variant)
  • +(25-28) to Dexterity and Intelligence (variant)
  • +(5-7)% to Quality of Socketed Support Gems (variant)
  • +(25-28) to Strength and Dexterity (variant)
  • +(25-28) to Strength and Intelligence (variant)
  • (60-89)% increased Spell Damage (variant)
  • 15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (variant)
  • (120-139)% increased Physical Damage (variant)
  • (70-79)% increased Lightning Damage (variant)
  • +(24-28)% to Cold Damage over Time Multiplier (variant)
  • +(24-28)% to Fire Damage over Time Multiplier (variant)
  • (60-69)% increased Chaos Damage (variant)
  • (70-79)% increased Fire Damage (variant)
  • +(24-28)% to Chaos Damage over Time Multiplier (variant)
  • (18-22)% increased Cast Speed (variant)
  • (70-79)% increased Cold Damage (variant)
  • +(24-28)% to Physical Damage over Time Multiplier (variant)
  • Adds (12-20) to (18-28) Physical Damage (variant)
  • Gain (9-10)% of Physical Damage as Extra Chaos Damage (variant)
  • Gain (9-10)% of Fire Damage as Extra Chaos Damage (variant)
  • (18-22)% increased Attack Speed (variant)
  • (28-32)% increased Critical Strike Chance (variant)
  • Minions have (34-38)% increased maximum Life (variant)
  • Gain (9-10)% of Cold Damage as Extra Chaos Damage (variant)
  • Gain (9-10)% of Lightning Damage as Extra Chaos Damage (variant)
  • Chaos Skills have (13-15)% increased Skill Effect Duration (variant)
  • Minions deal (34-38)% increased Damage (variant)
  • (21-23)% chance to Shock (variant)
  • (21-23)% chance to Freeze (variant)
  • (18-20)% increased Mana Regeneration Rate (variant)
  • Hits can't be Evaded (variant)
  • (21-23)% chance to Ignite (variant)
  • +(311-350) to Accuracy Rating (variant)
  • Enemies you Kill have a (15-25)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage (variant)
  • Minions have (18-20)% increased Attack Speed (variant)
  • (21-25)% chance to Blind Enemies on hit (variant)
  • (5-6)% increased Damage per Frenzy Charge (variant)
  • (5-6)% increased Damage per Endurance Charge (variant)
  • Attacks with this Weapon Penetrate (14-16)% Chaos Resistance (variant)
  • (5-6)% increased Damage per Power Charge (variant)
  • (21-25)% chance to Impale Enemies on Hit with Attacks (variant)
  • (18-20)% chance to deal Double Damage while Focused (variant)
  • (21-65)% chance to cause Bleeding on Hit (variant)
  • (12-15)% increased Attack Speed while a Rare or Unique Enemy is Nearby (variant)
  • Minions have (18-20)% increased Cast Speed (variant)
  • 15% chance to gain Arcane Surge when you Kill an Enemy (variant)
  • (6-7)% chance to deal Double Damage (variant)
  • Gain 5% of Non-Chaos Damage as extra Chaos Damage (variant)
  • +(36-40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby (variant)
  • (21-25)% chance to Poison on Hit (variant)
  • Attacks with this Weapon Penetrate (14-16)% Elemental Resistances (variant)

"This is one riddle I can't solve." - Researcher Graven

20 Chaos Orb per item

Allflame