Skip to content
Path of Exile

Subsume the Source

Subsume the Source

Faithful Helmet

Requires Level 73

  • (120-240)% increased Explicit Modifier magnitudes
  • (80-104) to (106-132) Added Physical Damage with Mace or Sceptre Attacks (variant)
  • 100% increased Impale Effect (variant)
  • Has (2-4) Abyssal Sockets (variant)
  • Has 1 Abyssal Socket (variant)
  • Grants Level 20 Aspect of Arakaali Skill (variant)
  • (94-104) to (124-132) Added Physical Damage with Axe Attacks (variant)
  • Minions have 50% chance to cause Bleeding with Attacks (variant)
  • +(33-48) to Intelligence (variant)
  • (52-83) to (409-833) Added Spell Lightning Damage while Dual Wielding (variant)
  • (6-12) to (19-38) Added Spell Chaos Damage while holding a Shield (variant)
  • (18-180) to (35-341) Added Cold Damage with Mace or Sceptre Attacks (variant)
  • +(25-96) to Strength and Intelligence (variant)
  • +(19-104) to all Attributes (variant)
  • Grants Level 20 Aspect of the Brine King Skill (variant)
  • Adds (13-196) to (33-366) Fire Damage to Attacks (variant)
  • Adds (2-68) to (7-92) Physical Damage to Attacks (variant)
  • +(111-2505) to Armour (variant)
  • (6-13) to (101-140) Added Lightning Damage with Axe Attacks (variant)
  • Adds (20-380) to (34-502) Cold Damage to Spells (variant)
  • Adds (23-370) to (31-519) Fire Damage to Spells (variant)
  • Adds (18-312) to (31-432) Physical Damage to Spells (variant)
  • Adds (12-172) to (23-348) Cold Damage to Attacks (variant)
  • 41 to 67 Added Fire Damage with Mace or Sceptre Attacks (variant)
  • (44-95) to (64-128) Added Physical Damage with Claw Attacks (variant)
  • +(23-132) to Dexterity and Intelligence (variant)
  • +(28-216) to Strength (variant)
  • (8-48)% increased Cast Speed (variant)
  • (222-324) to (294-472) Added Spell Physical Damage while holding a Shield (variant)
  • (11-196) to (28-363) Added Cold Damage with Dagger Attacks (variant)
  • (11-27) to (26-45) Added Chaos Damage with Bow Attacks (variant)
  • 11 to 27 Added Fire Damage with Dagger Attacks (variant)
  • (10-291) to (32-419) Added Spell Physical Damage while wielding a Two Handed Weapon (variant)
  • (8-101) to (11-132) Added Physical Damage with Wand Attacks (variant)
  • +(36-45) to Dexterity (variant)
  • Adds (2-75) to (67-758) Lightning Damage to Spells (variant)
  • Damage Penetrates 5% Elemental Resistances if you haven't Killed Recently (variant)
  • (21-227) to (39-400) Added Fire Damage with Axe Attacks (variant)
  • (66-248)% increased Effect of Cold Ailments (variant)
  • (8-68)% increased Attack Speed (variant)
  • Minions Poison Enemies on Hit (variant)
  • +(27-34)% to Cold and Lightning Resistances (variant)
  • (12-120) to (28-214) Added Fire Damage with Bow Attacks (variant)
  • +(123-4080) to Accuracy Rating (variant)
  • +(153-3400) to Evasion Rating (variant)
  • Grants Level 20 Aspect of Lunaris Skill (variant)
  • +(63-544) to maximum Energy Shield (variant)
  • (4-45) to (66-647) Added Lightning Damage with Dagger Attacks (variant)
  • (34-216)% increased Damage over Time while Dual Wielding (variant)
  • (31-244) to (49-429) Added Fire Damage with Sword Attacks (variant)
  • +(21-32) to Strength and Dexterity (variant)
  • Minions have (27-160)% increased maximum Life (variant)
  • Minions deal (38-268)% increased Damage if you've used a Minion Skill Recently (variant)
  • (15-230) to (33-417) Added Fire Damage with Claw Attacks (variant)
  • (33-244)% increased Damage over Time while wielding a Two Handed Weapon (variant)
  • Adds (2-52) to (54-652) Lightning Damage to Attacks (variant)
  • (9-13)% increased Movement Speed if you've Killed Recently (variant)
  • (69-468)% increased Evasion Rating while moving (variant)
  • Minions Leech (0.9-1.31)% of Damage as Life (variant)
  • Minions have (8-80)% increased Attack Speed (variant)
  • Regenerate (3.5-12.9) Mana per second (variant)
  • Minions have (31-196)% increased Movement Speed (variant)
  • (13-185) to (28-346) Added Cold Damage with Bow Attacks (variant)
  • +(27-44)% to Chaos Resistance (variant)
  • (14-365) to (19-483) Added Spell Cold Damage while holding a Shield (variant)
  • (81-123)% chance to Avoid being Frozen (variant)
  • (95-634)% chance to Avoid being Ignited (variant)
  • 4 to 55 Added Lightning Damage with Mace or Sceptre Attacks (variant)
  • Adds (16-140) to (30-272) Chaos Damage to Attacks (variant)
  • (11-37) to (34-52) Added Spell Physical Damage while Dual Wielding (variant)
  • (29-230) to (53-414) Added Fire Damage with Wand Attacks (variant)
  • (11-401) to (22-577) Added Spell Fire Damage while holding a Shield (variant)
  • (2-306) to (12-440) Added Spell Chaos Damage while wielding a Two Handed Weapon (variant)
  • Minions have (19-36)% chance to Taunt on Hit with Attacks (variant)
  • (10-64)% of Damage taken Recouped as Mana (variant)
  • Adds (10-302) to (25-417) Chaos Damage to Spells (variant)
  • (101-170)% chance to Avoid being Poisoned (variant)
  • Minions have +(26-33)% to Chaos Resistance (variant)
  • +(32-49)% to Lightning Resistance (variant)
  • (12-200) to (28-372) Added Cold Damage with Staff Attacks (variant)
  • (20-73)% increased Global Critical Strike Chance (variant)
  • Enemies Blinded by you have (64-78)% reduced Critical Strike Chance (variant)
  • (35-435) to (41-578) Added Spell Fire Damage while Dual Wielding (variant)
  • +(34-204)% to Fire Resistance (variant)
  • (12-108) to (15-136) Added Physical Damage with Sword Attacks (variant)
  • (6-40)% increased Cooldown Recovery Rate (variant)
  • (5-94) to (8-116) Added Physical Damage with Staff Attacks (variant)
  • +(30-84)% to Critical Strike Multiplier if you've Killed Recently (variant)
  • 67% increased Mana Regeneration Rate while moving (variant)
  • (3-100) to (31-889) Added Spell Lightning Damage while wielding a Two Handed Weapon (variant)
  • (45-375) to (71-531) Added Spell Cold Damage while wielding a Two Handed Weapon (variant)
  • Regenerate (1.5-13.3)% of Life per second while moving (variant)
  • Enemies Hindered by you have (101-112)% reduced Life Regeneration rate (variant)
  • Minions have (30-96)% chance to Poison Enemies on Hit (variant)
  • 51% reduced Effect of Curses on you while on Consecrated Ground (variant)
  • (9-45) to (15-66) Added Spell Chaos Damage while Dual Wielding (variant)
  • 59% increased Armour if you haven't Killed Recently (variant)
  • Grants Level 20 Aspect of Solaris Skill (variant)
  • (2-61) to (55-651) Added Lightning Damage with Claw Attacks (variant)
  • (5-68) to (99-680) Added Lightning Damage with Bow Attacks (variant)
  • (17-108)% increased Attack Speed if you've dealt a Critical Strike Recently (variant)
  • (7-79) to (20-109) Added Spell Cold Damage while Dual Wielding (variant)
  • (13-29) to (28-52) Added Cold Damage with Axe Attacks (variant)
  • +(51-544) to maximum Life (variant)
  • (22-27)% increased Cast Speed if a Minion has been Killed Recently (variant)
  • Minions have +(21-31)% to all Elemental Resistances (variant)
  • (70-101)% chance to Avoid being Stunned (variant)
  • +(63-452) to maximum Mana (variant)
  • (29-236)% increased Damage over Time while holding a Shield (variant)
  • (11-92)% increased Cast Speed if you've dealt a Critical Strike Recently (variant)
  • +(24-80)% to Fire and Cold Resistances (variant)
  • (13-15)% chance to Taunt Enemies on Hit with Attacks (variant)
  • (3-9) to (60-136) Added Lightning Damage with Staff Attacks (variant)
  • (7-26)% chance to gain Phasing for 4 seconds on Kill (variant)
  • Minions have (8-80)% increased Cast Speed (variant)
  • Regenerate (23.5-59) Life per second (variant)
  • (9-425) to (21-568) Added Spell Fire Damage while wielding a Two Handed Weapon (variant)
  • +(36-204)% to Cold Resistance (variant)
  • (51-408)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently (variant)
  • (16-23)% chance to Hinder Enemies on Hit with Spells (variant)
  • (2-64) to (61-676) Added Lightning Damage with Wand Attacks (variant)
  • (19-36) to (35-70) Added Cold Damage with Wand Attacks (variant)
  • (50-264)% increased Damage if you've Killed Recently (variant)
  • (15-180) to (30-333) Added Cold Damage with Claw Attacks (variant)
  • (95-164)% chance to Avoid being Shocked (variant)
  • +(24-160)% to Global Critical Strike Multiplier (variant)
  • +(29-108)% to Fire and Lightning Resistances (variant)
  • (4-100) to (6-129) Added Physical Damage with Bow Attacks (variant)
  • (6-68) to (131-680) Added Lightning Damage with Sword Attacks (variant)
  • Enemies Maimed by you take (10-68)% increased Damage Over Time (variant)
  • Regenerate (29-55) Energy Shield per second (variant)
  • +(25-132)% to all Elemental Resistances (variant)
  • (9-16)% chance to Gain Unholy Might for 4 seconds on Melee Kill (variant)
  • +(9-52)% Chance to Block Attack Damage if you were Damaged by a Hit Recently (variant)
  • (3-62) to (76-839) Added Spell Lightning Damage while holding a Shield (variant)
  • Enemies Withered by you have -(24-4)% to all Resistances (variant)
  • (19-196) to (39-368) Added Cold Damage with Sword Attacks (variant)
  • (104-170)% chance to Avoid Bleeding (variant)
  • Minions Regenerate (103-254) Life per second (variant)
  • (8-52)% increased Movement Speed if you haven't taken Damage Recently (variant)
  • +(6-26)% Chance to Block Spell Damage if you were Damaged by a Hit Recently (variant)
  • Minions deal (2-66) to (76-1001) additional Lightning Damage (variant)
  • (39-67)% increased Effect of Lightning Ailments (variant)
  • Minions deal (7-476) to (20-692) additional Fire Damage (variant)
  • Minions deal (11-332) to (28-518) additional Chaos Damage (variant)
  • Minions deal (11-438) to (26-664) additional Cold Damage (variant)
  • Minions deal (19-352) to (39-528) additional Physical Damage (variant)
  • Socketed Rare Abyssal Jewels will be Consumed One modifier from Consumed Jewels will be retained (variant)
  • Gain (4-52)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently (variant)
  • Minions have (10-16)% chance to Hinder Enemies on Hit with Spells (variant)
  • Minions have (30-43)% chance to Ignite (variant)
  • Minions have (8-10)% chance to Blind on Hit with Attacks (variant)
  • Cannot have non-Abyssal sockets

A lich may lust for vengeance, power, darkness, or dominion, but it is their nature. They can never be satisfied.

120 Chaos Orb per item

Allflame