Precursor's Emblem
Prismatic Ring

Requires Level 49
- +(8-12)% to all Elemental Resistances
- +(20-24) to all Attributes
- (8-9)% increased Evasion Rating per Frenzy Charge (variant)
- (5-6)% increased maximum Energy Shield
- 5% increased maximum Life
- You cannot be Stunned while at maximum Endurance Charges (variant)
- +1 to Maximum Power Charges (variant)
- +1 to Maximum Endurance Charges (variant)
- 1% increased Movement Speed per Frenzy Charge (variant)
- Regenerate 0.3% of Life per second per Endurance Charge (variant)
- +1 to Maximum Frenzy Charges (variant)
- 10% chance to gain a Frenzy Charge on Hit (variant)
- (20-40)% increased Frenzy Charge Duration (variant)
- 20% chance to gain a Power Charge on Critical Strike (variant)
- (6-7)% increased Armour per Endurance Charge (variant)
- 3% increased Energy Shield per Power Charge (variant)
- 1% increased Movement Speed per Power Charge (variant)
- +1% Chance to Block Attack Damage per Endurance Charge (variant)
- +1% chance to Suppress Spell Damage per Endurance Charge (variant)
- 6% increased Critical Strike Chance per Frenzy Charge (variant)
- 15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges (variant)
- 15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges (variant)
- Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge (variant)
- +3% to Critical Strike Multiplier per Power Charge (variant)
- Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges (variant)
- 6% increased Critical Strike Chance per Endurance Charge (variant)
- +1% Chance to Block Attack Damage per Frenzy Charge (variant)
- Regenerate 0.3% of Life per second per Power Charge (variant)
- 5% increased Damage per Power Charge (variant)
- You have Iron Reflexes while at maximum Frenzy Charges (variant)
- +1% chance to Suppress Spell Damage per Frenzy Charge (variant)
- +4% to Chaos Resistance per Endurance Charge (variant)
- 10% chance to gain a Frenzy Charge on Kill (variant)
- 1% increased Attack and Cast Speed per Power Charge (variant)
- 1% increased Attack and Cast Speed per Endurance Charge (variant)
- 1% increased Movement Speed per Endurance Charge (variant)
- (1-2) to (18-24) Lightning Damage per Power Charge (variant)
- 5% increased Damage per Frenzy Charge (variant)
- 1% additional Physical Damage Reduction per Frenzy Charge (variant)
- You have Mind over Matter while at maximum Power Charges (variant)
- Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge (variant)
- 15% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges (variant)
- 5% increased Damage per Endurance Charge (variant)
- 10% chance to gain a Power Charge on Kill (variant)
- 1% additional Physical Damage Reduction per Power Charge (variant)
- +1% Chance to Block Attack Damage per Power Charge (variant)
- Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge (variant)
- Gain 1 Endurance Charge every second if you've been Hit Recently (variant)
- (6-9) to (12-15) Added Cold Damage per Frenzy Charge (variant)
- Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges (variant)
- You have Vaal Pact while at maximum Endurance Charges (variant)
- (10-12)% increased Accuracy Rating per Frenzy Charge (variant)
- Gain Arcane Surge on Hit with Spells while at maximum Power Charges (variant)
- 10% chance to gain an Endurance Charge on Kill (variant)
- You can apply an additional Curse while at maximum Power Charges (variant)
- Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges (variant)
- +1% chance to Suppress Spell Damage per Power Charge (variant)
- (20-40)% increased Endurance Charge Duration (variant)
- Regenerate 0.3% of Life per second per Frenzy Charge (variant)
- (7-10) to (13-16) Fire Damage per Endurance Charge (variant)
- (20-40)% increased Power Charge Duration (variant)
History teaches humility.