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Path of Exile

Precursor's Emblem

Precursor's Emblem

Two-Stone Ring

Requires Level 49

  • +(12-19)% to Fire and Lightning Resistances (variant)
  • +(12-19)% to Cold and Lightning Resistances (variant)
  • +(12-19)% to Fire and Cold Resistances (variant)
  • +(20-22) to Strength and Intelligence (variant)
  • +(20-24) to Strength and Dexterity (variant)
  • +(20-24) to Dexterity and Intelligence (variant)
  • (8-18)% increased Evasion Rating per Frenzy Charge (variant)
  • (5-6)% increased maximum Energy Shield
  • (5-6)% increased maximum Life
  • +1 to Maximum Frenzy Charges (variant)
  • +1 to Maximum Power Charges (variant)
  • +1 to Maximum Endurance Charges (variant)
  • (1-2)% increased Movement Speed per Frenzy Charge (variant)
  • Regenerate (0.3-0.6)% of Life per second per Endurance Charge (variant)
  • (15-30)% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges (variant)
  • Regenerate (0.3-0.6)% of Life per second per Frenzy Charge (variant)
  • (6-7)% increased Critical Strike Chance per Frenzy Charge (variant)
  • You can apply an additional Curse while at maximum Power Charges (variant)
  • Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges (variant)
  • 6% increased Critical Strike Chance per Endurance Charge (variant)
  • Regenerate 0.3% of Life per second per Power Charge (variant)
  • Gain 1 Endurance Charge every second if you've been Hit Recently (variant)
  • (10-20)% chance to gain a Power Charge on Kill (variant)
  • (5-10)% increased Damage per Frenzy Charge (variant)
  • (10-20)% chance to gain a Frenzy Charge on Kill (variant)
  • Gain Arcane Surge on Hit with Spells while at maximum Power Charges (variant)
  • +3% to Critical Strike Multiplier per Power Charge (variant)
  • You have Iron Reflexes while at maximum Frenzy Charges (variant)
  • +(1-2)% chance to Suppress Spell Damage per Power Charge (variant)
  • (3-6)% increased Energy Shield per Power Charge (variant)
  • (1-4) to (18-46) Lightning Damage per Power Charge (variant)
  • +(1-2)% Chance to Block Attack Damage per Endurance Charge (variant)
  • (1-2)% increased Movement Speed per Endurance Charge (variant)
  • Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges (variant)
  • Gain (1-2)% of Lightning Damage as Extra Chaos Damage per Power Charge (variant)
  • +(1-2)% Chance to Block Attack Damage per Frenzy Charge (variant)
  • +(1-2)% chance to Suppress Spell Damage per Frenzy Charge (variant)
  • Gain (1-2)% of Fire Damage as Extra Chaos Damage per Endurance Charge (variant)
  • You have Vaal Pact while at maximum Endurance Charges (variant)
  • (10-24)% increased Accuracy Rating per Frenzy Charge (variant)
  • +(1-2)% chance to Suppress Spell Damage per Endurance Charge (variant)
  • (5-10)% increased Damage per Endurance Charge (variant)
  • (1-2)% increased Attack and Cast Speed per Endurance Charge (variant)
  • Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges (variant)
  • (15-30)% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges (variant)
  • (1-2)% additional Physical Damage Reduction per Power Charge (variant)
  • (10-20)% chance to gain an Endurance Charge on Kill (variant)
  • (5-10)% increased Damage per Power Charge (variant)
  • Gain (1-2)% of Cold Damage as Extra Chaos Damage per Frenzy Charge (variant)
  • (15-30)% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges (variant)
  • (1-2)% additional Physical Damage Reduction per Frenzy Charge (variant)
  • You cannot be Stunned while at maximum Endurance Charges (variant)
  • (6-18) to (12-30) Added Cold Damage per Frenzy Charge (variant)
  • (6-12)% increased Armour per Endurance Charge (variant)
  • +4% to Chaos Resistance per Endurance Charge (variant)
  • (20-75)% increased Endurance Charge Duration (variant)
  • You have Mind over Matter while at maximum Power Charges (variant)
  • (1-2)% increased Attack and Cast Speed per Power Charge (variant)
  • (1-2)% increased Movement Speed per Power Charge (variant)
  • 10% chance to gain a Frenzy Charge on Hit (variant)
  • (20-72)% increased Power Charge Duration (variant)
  • 20% chance to gain a Power Charge on Critical Strike (variant)
  • +(1-2)% Chance to Block Attack Damage per Power Charge (variant)
  • (20-76)% increased Frenzy Charge Duration (variant)
  • (7-19) to (13-32) Fire Damage per Endurance Charge (variant)

History teaches humility.

150 Chaos Orb per item

Other variants

Allflame