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Path of Exile 2

Heart of the Well

Heart of the Well

Diamond

Requires Level 0

  • Gain (9-14)% of Damage as Extra Cold Damage (variant)
  • Gain (10-15)% of Damage as Extra Lightning Damage (variant)
  • (6-12)% increased Critical Damage Bonus (variant)
  • (1-2)% increased Movement Speed (variant)
  • Gain (9-15)% of Damage as Extra Fire Damage (variant)
  • Minions have (3-12)% additional Physical Damage Reduction (variant)
  • (5-9)% chance to Poison on Hit (variant)
  • Minions Regenerate (1-2.4)% of maximum Life per second (variant)
  • Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield (variant)
  • (2-3)% increased Attack Speed (variant)
  • (6-11)% increased Life Regeneration rate (variant)
  • +1% to Maximum Lightning Resistance (variant)
  • +1% to all Maximum Elemental Resistances (variant)
  • (4-8)% increased Skill Speed (variant)
  • +1% to Maximum Fire Resistance (variant)
  • (4-8)% increased Flask Effect Duration (variant)
  • (2-3)% increased Cast Speed (variant)
  • Gain (7-13)% of Damage as Extra Chaos Damage (variant)
  • Recover (1-2)% of maximum Mana on Kill (variant)
  • (4-8)% increased Critical Hit Chance for Spells (variant)
  • (6-12)% increased Critical Spell Damage Bonus (variant)
  • (6-12)% increased Stun Buildup (variant)
  • Gain (1-2) Rage when Hit by an Enemy (variant)
  • (6-9)% chance to inflict Bleeding on Hit (variant)
  • +1% to Maximum Cold Resistance (variant)
  • Recover (1-2)% of maximum Life on Kill (variant)
  • (4-8)% increased Mana Regeneration Rate (variant)
  • Minions have +(3-4)% to all Elemental Resistances (variant)
  • (2-3)% of Damage is taken from Mana before Life (variant)
  • (2-3)% of Damage taken Recouped as Life (variant)
  • Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield (variant)
  • Damaging Ailments deal damage (2-4)% faster (variant)
  • (2-16)% increased Cooldown Recovery Rate (variant)
  • (3-15)% increased Skill Effect Duration (variant)
  • Regenerate (1-1.4)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds (variant)
  • (34-49)% chance to Pierce an Enemy (variant)
  • (40-56)% increased Armour from Equipped Body Armour (variant)
  • +(2.68-3.91)% to Thorns Critical Hit Chance (variant)
  • Minions have (2-3)% increased Attack and Cast Speed (variant)
  • (7-10)% chance to Aggravate Bleeding on targets you Hit with Attacks (variant)
  • (5-10)% increased Stun Threshold (variant)
  • (4-8)% increased chance to inflict Ailments (variant)
  • Gain 1 Rage on Melee Hit (variant)
  • (6-12)% increased Elemental Ailment Threshold (variant)
  • (8-14)% increased speed of Recoup Effects (variant)
  • (41-57)% increased Ice Crystal Life (variant)
  • Charms applied to you have (15-25)% increased Effect (variant)
  • (4-8)% increased Critical Hit Chance (variant)
  • (40-58)% increased Energy Shield from Equipped Body Armour (variant)
  • (6-8)% increased Flask Charges gained (variant)
  • (5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence (variant)
  • (40-60)% increased Evasion Rating from Equipped Body Armour (variant)
  • (15-25)% increased Damage while your Companion is in your Presence (variant)
  • Debuffs on you expire (4-8)% faster (variant)
  • (10-13)% chance when a Charm is used to use another Charm without consuming Charges (variant)
  • (15-25)% chance for Lightning Damage with Hits to be Lucky (variant)
  • (15-23)% increased Culling Strike Threshold (variant)
  • (2-3)% of Skill Mana Costs Converted to Life Costs (variant)
  • (15-25)% increased Exposure Effect (variant)
  • (5-10)% of Physical Damage prevented Recouped as Life (variant)
  • (5-9)% reduced Slowing Potency of Debuffs on You (variant)
  • Gain Physical Thorns damage equal to (4.49-5.49)% of Item Armour on Equipped Body Armour (variant)
  • Minions have (6-12)% increased Critical Hit Chance (variant)
  • Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield (variant)
  • Recover (2-4)% of maximum Life on Killing a Poisoned Enemy (variant)
  • Recover (5-10)% of maximum Mana when a Charm is used (variant)
  • (6-12)% chance for Trigger skills to refund half of Energy Spent (variant)
  • (8-15)% increased Mana Cost Efficiency (variant)
  • (21-30)% increased Mana Regeneration Rate while moving (variant)
  • Minions Revive (5-10)% faster (variant)

Countless souls scream in agonising harmony, forever sinking under the weight of the newly dead.

0.485 Divine Orb per item

Forbidden Rites