ExileCon November 7–8, 2026
1.0 targeted November–December 2026 after ExileCon — expect a fresh full-corpus decode at launch.
Source: GGG announcement
1.0 targeted November–December 2026 after ExileCon — expect a fresh full-corpus decode at launch.
Source: GGG announcement
Next early-access patch window. When it ships on a new client build, this database re-decodes and records exactly what changed.
Source: Patch schedule · expected
The full client data decode is live: 1,054 skill gems, 4,615 item bases, 1,007 currency items, 113 quests, 994 monsters, 5,213 passive nodes. 52 currency pairs tracked in Runes of Aldur.
Skill GemsItem BasesCurrencyPassive Tree
Source: Client build 4.5.4.10.2 · Game data extraction · 2026-08-27
443 zones across all acts with levels, connections, waypoints and quest locations — plus 215 atlas passives for endgame planning.
Source: Game data extraction · 2026-08-24
Quest pages now list their rewards; affixes render in plain language instead of raw templates; gems, items and uniques show their game icons.
Source: Game data extraction · 2026-08-23
First successful decode of the live client — gems, item bases, currency, quests, monsters and the passive tree, all browsable with the game's own numbers.
Skill GemsItem BasesCurrencyPassive Tree
Source: Game data extraction · 2026-08-22
The passive skill tree now shows real node positions and connections — pan, zoom and plan allocations.
Source: Game data extraction · 2026-08-22
52 currency pairs refresh continuously across 4 leagues (Runes of Aldur, HC Runes of Aldur, Standard, Hardcore).
Source: Live economy snapshot · updated continuously
The current league kicked off with patch 0.5.0 — new rune mechanics across the campaign and endgame.
Source: League launch