Cane of Kulemak
Serpentine Staff

Requires Level 68
- +22% Chance to Block Attack Damage
- (60-90)% increased Unveiled Modifier magnitudes
- +3 to Level of Socketed Support Gems (variant)
- Socketed Gems are Supported by Level 1 Arcane Surge (variant)
- Socketed Gems are supported by Level 1 Cast On Critical Strike (variant)
- Socketed Gems are Supported by Level 1 Cast While Channelling (variant)
- +(8-14)% to Quality of Socketed Support Gems (variant)
- +(77-89)% to Physical Damage over Time Multiplier (variant)
- (200-262)% increased Lightning Damage (variant)
- (137-259)% increased Spell Damage (variant)
- +(42-52) to Dexterity and Intelligence (variant)
- 15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (variant)
- +(41-53) to Strength and Dexterity (variant)
- +(41-52) to Strength and Intelligence (variant)
- (42-58)% increased Cast Speed (variant)
- (201-264)% increased Physical Damage (variant)
- (206-247)% increased Cold Damage (variant)
- +(70-90)% to Chaos Damage over Time Multiplier (variant)
- (208-256)% increased Fire Damage (variant)
- Minions have (88-107)% increased maximum Life (variant)
- (169-224)% increased Chaos Damage (variant)
- +(70-89)% to Fire Damage over Time Multiplier (variant)
- +(74-88)% to Cold Damage over Time Multiplier (variant)
- Attacks with this Weapon Penetrate (24-29)% Elemental Resistances (variant)
- Minions deal (81-107)% increased Damage (variant)
- (57-73)% increased Mana Regeneration Rate (variant)
- (59-72)% chance to Shock (variant)
- Minions have (57-71)% increased Attack Speed (variant)
- (67-71)% chance to Freeze (variant)
- (19-26)% chance to deal Double Damage (variant)
- (11-15)% increased Damage per Endurance Charge (variant)
- (11-15)% increased Damage per Frenzy Charge (variant)
- (28-41)% increased Attack Speed (variant)
- Attacks with this Weapon Penetrate (22-30)% Chaos Resistance (variant)
- +(537-636) to Accuracy Rating (variant)
- (44-58)% increased Critical Strike Chance (variant)
- (35-46)% chance to cause Bleeding on Hit (variant)
- Chaos Skills have (41-56)% increased Skill Effect Duration (variant)
- (24-28)% chance to gain Arcane Surge when you Kill an Enemy (variant)
- (59-71)% chance to deal Double Damage while Focused (variant)
- (57-76)% chance to Ignite (variant)
- (37-42)% chance to Poison on Hit (variant)
- Gain (15-18)% of Non-Chaos Damage as extra Chaos Damage (variant)
- +(96-111)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby (variant)
- (43-57)% increased Attack Speed while a Rare or Unique Enemy is Nearby (variant)
- (38-45)% chance to Blind Enemies on hit (variant)
- (12-15)% increased Damage per Power Charge (variant)
- (35-45)% chance to Impale Enemies on Hit with Attacks (variant)
- Minions have (60-71)% increased Cast Speed (variant)
- Enemies you Kill have a (24-47)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage (variant)
Stolen power is still power.