Cane of Kulemak
Serpentine Staff

Requires Level 68
- +22% Chance to Block Attack Damage
- (60-90)% increased Unveiled Modifier magnitudes
- +3 to Level of Socketed Support Gems (variant)
- +(8-15)% to Quality of Socketed Support Gems (variant)
- Socketed Gems are Supported by Level 1 Arcane Surge (variant)
- 15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (variant)
- Socketed Gems are Supported by Level 1 Cast While Channelling (variant)
- Socketed Gems are supported by Level 1 Cast On Critical Strike (variant)
- +(43-52) to Strength and Dexterity (variant)
- +(43-52) to Dexterity and Intelligence (variant)
- (217-262)% increased Lightning Damage (variant)
- (204-264)% increased Physical Damage (variant)
- (172-226)% increased Chaos Damage (variant)
- (230-260)% increased Cold Damage (variant)
- +(72-90)% to Cold Damage over Time Multiplier (variant)
- (212-260)% increased Fire Damage (variant)
- +(70-90)% to Physical Damage over Time Multiplier (variant)
- +(40-52) to Strength and Intelligence (variant)
- +(71-91)% to Fire Damage over Time Multiplier (variant)
- (11-15)% increased Damage per Frenzy Charge (variant)
- (59-74)% chance to Shock (variant)
- (63-76)% chance to Freeze (variant)
- (28-41)% increased Attack Speed (variant)
- (136-260)% increased Spell Damage (variant)
- Attacks with this Weapon Penetrate (25-29)% Elemental Resistances (variant)
- +(70-91)% to Chaos Damage over Time Multiplier (variant)
- (11-15)% increased Damage per Power Charge (variant)
- Minions have (86-109)% increased maximum Life (variant)
- (58-76)% increased Mana Regeneration Rate (variant)
- Attacks with this Weapon Penetrate (22-30)% Chaos Resistance (variant)
- (42-58)% increased Cast Speed (variant)
- (19-26)% chance to deal Double Damage (variant)
- (59-75)% chance to deal Double Damage while Focused (variant)
- (37-46)% chance to Impale Enemies on Hit with Attacks (variant)
- Chaos Skills have (42-57)% increased Skill Effect Duration (variant)
- (38-45)% chance to Blind Enemies on hit (variant)
- (11-15)% increased Damage per Endurance Charge (variant)
- +(547-642) to Accuracy Rating (variant)
- (44-57)% increased Attack Speed while a Rare or Unique Enemy is Nearby (variant)
- (58-74)% chance to Ignite (variant)
- (34-46)% chance to cause Bleeding on Hit (variant)
- Enemies you Kill have a (24-47)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage (variant)
- Minions have (55-72)% increased Attack Speed (variant)
- Minions deal (87-110)% increased Damage (variant)
- (47-58)% increased Critical Strike Chance (variant)
- (34-47)% chance to Poison on Hit (variant)
- +(90-114)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby (variant)
- Gain (14-19)% of Non-Chaos Damage as extra Chaos Damage (variant)
- Minions have (55-71)% increased Cast Speed (variant)
- (24-28)% chance to gain Arcane Surge when you Kill an Enemy (variant)
Stolen power is still power.