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Path of Exile 2

Blueprint: Underbelly is a Path of Exile 2 item base (class Blueprints), dropping from item level 50.

Base

Class
Blueprints
Drop level
50
Inventory
1×1

Affixes

heist_monster_spawner_alive_limit_+%
46Prefix: Hexproof
heist_contract_alert_level_+%_final
heist_contract_lockdown_timer_+%
Monsters are Hexproof
16% increased Quantity of Items found
9% increased Rarity of Items found
Lockdown occurs immediately when Alert Level is full
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters cannot be Stunned
(5-9)% more Monster Life
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters cannot be Stunned
(10-14)% more Monster Life
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters cannot be Stunned
(15-19)% more Monster Life
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters cannot be Stunned
(20-24)% more Monster Life
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters cannot be Stunned
(25-30)% more Monster Life
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters' skills Chain 1 additional times
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters' skills Chain 2 additional times
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters deal (21-25)% of Physical Damage as Extra Chaos
Monsters have 100% chance to inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters deal (31-35)% of Physical Damage as Extra Chaos
Monsters have 100% chance to inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters deal (10-29)% of Physical Damage as Extra Cold
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters deal (30-49)% of Physical Damage as Extra Cold
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters deal (50-69)% of Physical Damage as Extra Cold
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters deal (70-89)% of Physical Damage as Extra Cold
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters deal (90-110)% of Physical Damage as Extra Cold
16% increased Quantity of Items found
9% increased Rarity of Items found
(8-10)% increased Monster Damage
19% increased Quantity of Items found
11% increased Rarity of Items found
(11-13)% increased Monster Damage
19% increased Quantity of Items found
11% increased Rarity of Items found
(14-17)% increased Monster Damage
19% increased Quantity of Items found
11% increased Rarity of Items found
(18-21)% increased Monster Damage
19% increased Quantity of Items found
11% increased Rarity of Items found
(22-25)% increased Monster Damage
19% increased Quantity of Items found
11% increased Rarity of Items found
Monsters reflect 13% of Elemental Damage
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters reflect 15% of Elemental Damage
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters reflect 18% of Elemental Damage
10% increased Quantity of Items found
6% increased Rarity of Items found
(5-10)% increased Monster Movement Speed
(10-15)% increased Monster Attack Speed
(10-15)% increased Monster Cast Speed
19% increased Quantity of Items found
11% increased Rarity of Items found
(10-15)% increased Monster Movement Speed
(15-20)% increased Monster Attack Speed
(15-20)% increased Monster Cast Speed
19% increased Quantity of Items found
11% increased Rarity of Items found
(15-20)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
19% increased Quantity of Items found
11% increased Rarity of Items found
(20-25)% increased Monster Movement Speed
(25-35)% increased Monster Attack Speed
(25-35)% increased Monster Cast Speed
19% increased Quantity of Items found
11% increased Rarity of Items found
(25-30)% increased Monster Movement Speed
(35-45)% increased Monster Attack Speed
(35-45)% increased Monster Cast Speed
19% increased Quantity of Items found
11% increased Rarity of Items found
Monsters deal (10-29)% of Physical Damage as Extra Fire
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters deal (30-49)% of Physical Damage as Extra Fire
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters deal (50-69)% of Physical Damage as Extra Fire
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters deal (70-89)% of Physical Damage as Extra Fire
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters deal (90-110)% of Physical Damage as Extra Fire
16% increased Quantity of Items found
9% increased Rarity of Items found
Guards deal (13-15)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Guards deal (16-18)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Guards deal (19-22)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Guards deal (23-26)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Guards deal (27-30)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Guards take (-15--13)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Guards take (-18--16)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Guards take (-22--19)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Guards take (-26--23)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Guards take (-30--27)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
(10-14)% more Monster Life
13% increased Quantity of Items found
8% increased Rarity of Items found
(15-19)% more Monster Life
13% increased Quantity of Items found
8% increased Rarity of Items found
(20-29)% more Monster Life
13% increased Quantity of Items found
8% increased Rarity of Items found
(30-39)% more Monster Life
13% increased Quantity of Items found
8% increased Rarity of Items found
(40-49)% more Monster Life
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters deal (10-29)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters deal (30-49)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters deal (50-69)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters deal (70-89)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters deal (90-110)% of Physical Damage as Extra Lightning
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters fire 2 additional Projectiles
19% increased Quantity of Items found
11% increased Rarity of Items found
Patrol Packs have (10-12)% increased chance to be replaced by an Elite Patrol Pack
19% increased Quantity of Items found
11% increased Rarity of Items found
Patrol Packs have (13-16)% increased chance to be replaced by an Elite Patrol Pack
19% increased Quantity of Items found
11% increased Rarity of Items found
Patrol Packs have (17-20)% increased chance to be replaced by an Elite Patrol Pack
19% increased Quantity of Items found
11% increased Rarity of Items found
Patrol Packs have (21-25)% increased chance to be replaced by an Elite Patrol Pack
19% increased Quantity of Items found
11% increased Rarity of Items found
Patrol Packs have (26-30)% increased chance to be replaced by an Elite Patrol Pack
19% increased Quantity of Items found
11% increased Rarity of Items found
Patrolling Monsters deal (13-15)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Patrolling Monsters deal (16-18)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Patrolling Monsters deal (19-22)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Patrolling Monsters deal (23-26)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Patrolling Monsters deal (27-30)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Patrol Packs take (-15--13)% increased damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Patrol Packs take (-18--16)% increased damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Patrol Packs take (-22--19)% increased damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Patrol Packs take (-26--23)% increased damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Patrol Packs take (-30--27)% increased damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters reflect 13% of Physical Damage
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters reflect 15% of Physical Damage
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters reflect 18% of Physical Damage
10% increased Quantity of Items found
6% increased Rarity of Items found
+10% Monster Physical Damage Reduction
13% increased Quantity of Items found
8% increased Rarity of Items found
+15% Monster Physical Damage Reduction
13% increased Quantity of Items found
8% increased Rarity of Items found
+20% Monster Physical Damage Reduction
13% increased Quantity of Items found
8% increased Rarity of Items found
+30% Monster Physical Damage Reduction
13% increased Quantity of Items found
8% increased Rarity of Items found
+40% Monster Physical Damage Reduction
13% increased Quantity of Items found
8% increased Rarity of Items found
Reward Room Monsters deal (13-15)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Reward Room Monsters deal (16-18)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Reward Room Monsters deal (19-22)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Reward Room Monsters deal (23-26)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Reward Room Monsters deal (27-30)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Reward Room Monsters take (-15--13)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Reward Room Monsters take (-18--16)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Reward Room Monsters take (-22--19)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Reward Room Monsters take (-26--23)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
Reward Room Monsters take (-30--27)% increased Damage
16% increased Quantity of Items found
9% increased Rarity of Items found
All Monster Damage from Hits always Ignites
10% increased Quantity of Items found
6% increased Rarity of Items found
+10% Monster Chaos Resistance
+15% Monster Elemental Resistances
13% increased Quantity of Items found
8% increased Rarity of Items found
+15% Monster Chaos Resistance
+20% Monster Elemental Resistances
13% increased Quantity of Items found
8% increased Rarity of Items found
+20% Monster Chaos Resistance
+30% Monster Elemental Resistances
13% increased Quantity of Items found
8% increased Rarity of Items found
+25% Monster Chaos Resistance
+40% Monster Elemental Resistances
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have a 20% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters have a 35% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters' Action Speed cannot be modified to below base value
Monsters cannot be Taunted
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters have a 15% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found
8% increased Rarity of Items found
13% increased Quantity of Items found
8% increased Rarity of Items found
13% increased Quantity of Items found
8% increased Rarity of Items found
13% increased Quantity of Items found
8% increased Rarity of Items found
13% increased Quantity of Items found
8% increased Rarity of Items found
-15% more effect of Curses on Monsters
13% increased Quantity of Items found
8% increased Rarity of Items found
-25% more effect of Curses on Monsters
13% increased Quantity of Items found
8% increased Rarity of Items found
-40% more effect of Curses on Monsters
13% increased Quantity of Items found
8% increased Rarity of Items found
-60% more effect of Curses on Monsters
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have 15% chance to Impale with Attacks
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters have 25% chance to Impale with Attacks
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters have 40% chance to Impale with Attacks
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters have 60% chance to Impale with Attacks
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters gain (10-14)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters gain (15-19)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters gain (20-29)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters gain (30-39)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters gain (40-49)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found
8% increased Rarity of Items found
map_rare_monsters_have_nemesis_mod
1Prefix: Antagonist's
map_extra_content_weighting
(20-30)% increased Rare Monsters
13% increased Quantity of Items found
8% increased Rarity of Items found
(-15--13)% increased Job speed
13% increased Quantity of Items found
8% increased Rarity of Items found
(-18--16)% increased Job speed
13% increased Quantity of Items found
8% increased Rarity of Items found
(-22--19)% increased Job speed
13% increased Quantity of Items found
8% increased Rarity of Items found
(-26--23)% increased Job speed
13% increased Quantity of Items found
8% increased Rarity of Items found
(-30--27)% increased Job speed
13% increased Quantity of Items found
8% increased Rarity of Items found
Reinforcements have (5-10)% increased Movement Speed
Reinforcements have (10-15)% increased Attack Speed
Reinforcements have (10-15)% increased Cast Speed
16% increased Quantity of Items found
9% increased Rarity of Items found
Reinforcements have (10-15)% increased Movement Speed
Reinforcements have (15-20)% increased Attack Speed
Reinforcements have (15-20)% increased Cast Speed
16% increased Quantity of Items found
9% increased Rarity of Items found
Reinforcements have (15-20)% increased Movement Speed
Reinforcements have (20-25)% increased Attack Speed
Reinforcements have (20-25)% increased Cast Speed
16% increased Quantity of Items found
9% increased Rarity of Items found
Reinforcements have (20-25)% increased Movement Speed
Reinforcements have (25-35)% increased Attack Speed
Reinforcements have (25-35)% increased Cast Speed
16% increased Quantity of Items found
9% increased Rarity of Items found
Reinforcements have (25-30)% increased Movement Speed
Reinforcements have (35-45)% increased Attack Speed
Reinforcements have (35-45)% increased Cast Speed
16% increased Quantity of Items found
9% increased Rarity of Items found
Reward Rooms have (13-15)% increased Monsters
13% increased Quantity of Items found
8% increased Rarity of Items found
Reward Rooms have (16-18)% increased Monsters
13% increased Quantity of Items found
8% increased Rarity of Items found
Reward Rooms have (19-22)% increased Monsters
13% increased Quantity of Items found
8% increased Rarity of Items found
Reward Rooms have (23-26)% increased Monsters
13% increased Quantity of Items found
8% increased Rarity of Items found
Reward Rooms have (27-30)% increased Monsters
13% increased Quantity of Items found
8% increased Rarity of Items found
map_magic_pack_mod_rules
1Suffix: of Bloodlines
(20-30)% increased Magic Monsters
10% increased Quantity of Items found
6% increased Rarity of Items found
map_ground_effect_patches_per_100_tiles
46Suffix: of Flames
map_ground_effect_radius
Area has patches of Ignited Ground
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of Ignited Ground
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of Ignited Ground
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of Ignited Ground
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of Chilled Ground
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of Chilled Ground
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of Chilled Ground
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of Chilled Ground
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of Consecrated Ground
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of Consecrated Ground
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of Consecrated Ground
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of Consecrated Ground
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of desecrated ground
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of desecrated ground
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of desecrated ground
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of desecrated ground
10% increased Quantity of Items found
6% increased Rarity of Items found
Alert Level increases by 20% per second
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have 20% increased Accuracy Rating
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have 30% increased Accuracy Rating
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have 40% increased Accuracy Rating
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have 50% increased Accuracy Rating
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have 20% increased Area of Effect
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have 30% increased Area of Effect
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have 45% increased Area of Effect
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have 70% increased Area of Effect
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have 100% increased Area of Effect
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have (100-125)% increased Critical Hit Chance
Monsters have +(20-24)% Critical Damage Bonus
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters have (126-150)% increased Critical Hit Chance
Monsters have +(25-29)% Critical Damage Bonus
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters have (160-200)% increased Critical Hit Chance
Monsters have +(30-35)% Critical Damage Bonus
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters have (260-300)% increased Critical Hit Chance
Monsters have +(36-40)% Critical Damage Bonus
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters have (360-400)% increased Critical Hit Chance
Monsters have +(41-45)% Critical Damage Bonus
16% increased Quantity of Items found
9% increased Rarity of Items found
Cannot Leech from Monsters
16% increased Quantity of Items found
9% increased Rarity of Items found
Monsters have 30% chance to Avoid Elemental Ailments
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters have 50% chance to Avoid Elemental Ailments
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters have 70% chance to Avoid Elemental Ailments
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters take (15-19)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters take (20-24)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters take (25-30)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters take (31-35)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters take (36-40)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters have 100% chance to Blind on Hit
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters have (30-60)% chance to gain an Endurance Charge on Hit
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have 100% chance to gain an Endurance Charge on Hit
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have (30-60)% chance to gain a Frenzy Charge on Hit
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have 100% chance to gain a Frenzy Charge on Hit
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have 100% chance to Hinder on Hit with Spells
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters have 100% chance to Maim on Hit with Attacks
10% increased Quantity of Items found
6% increased Rarity of Items found
Monsters have (30-60)% chance to gain a Power Charge on Hit
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have 100% chance to gain a Power Charge on Hit
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters have 100% chance to steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found
6% increased Rarity of Items found
map_item_drop_quantity_+%
map_item_drop_rarity_+%
The Ring takes no Cut
No Travel Cost
Players have -5% more Armour per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -6% more Armour per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -7% more Armour per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -8% more Armour per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
+-3% Player Cold Resistance per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
+-4% Player Cold Resistance per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
+-5% Player Cold Resistance per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
Players are Cursed with Elemental Weakness
13% increased Quantity of Items found
8% increased Rarity of Items found
Players are Cursed with Elemental Weakness
13% increased Quantity of Items found
8% increased Rarity of Items found
Players are Cursed with Enfeeble
13% increased Quantity of Items found
8% increased Rarity of Items found
Players are Cursed with Enfeeble
13% increased Quantity of Items found
8% increased Rarity of Items found
Players are Cursed with Temporal Chains
13% increased Quantity of Items found
8% increased Rarity of Items found
Players are Cursed with Temporal Chains
13% increased Quantity of Items found
8% increased Rarity of Items found
Players are Cursed with Vulnerability
13% increased Quantity of Items found
8% increased Rarity of Items found
Players are Cursed with Vulnerability
13% increased Quantity of Items found
8% increased Rarity of Items found
Players cannot inflict Exposure
10% increased Quantity of Items found
6% increased Rarity of Items found
Players have -6% more Energy Shield Recovery Rate per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -12% more Energy Shield Recovery Rate per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -16% more Energy Shield Recovery Rate per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -5% more Evasion per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -6% more Evasion per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -7% more Evasion per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -8% more Evasion per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
+-3% Player Fire Resistance per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
+-4% Player Fire Resistance per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
+-5% Player Fire Resistance per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -6% more Life Recovery Rate per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -12% more Life Recovery Rate per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -16% more Life Recovery Rate per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
+-3% Player Lightning Resistance per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
+-4% Player Lightning Resistance per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
+-5% Player Lightning Resistance per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -6% more Mana Recovery Rate per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -12% more Mana Recovery Rate per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -16% more Mana Recovery Rate per 25% Alert Level
16% increased Quantity of Items found
9% increased Rarity of Items found
(-8--5)% maximum Player Resistances
19% increased Quantity of Items found
11% increased Rarity of Items found
(-12--9)% maximum Player Resistances
19% increased Quantity of Items found
11% increased Rarity of Items found
+-3% maximum Player Resistances per 25% Alert Level
19% increased Quantity of Items found
11% increased Rarity of Items found
+-4% maximum Player Resistances per 25% Alert Level
19% increased Quantity of Items found
11% increased Rarity of Items found
Players cannot Regenerate Life, Mana or Energy Shield
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -20% more Recovery Rate of Life and Energy Shield
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -40% more Recovery Rate of Life and Energy Shield
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -60% more Recovery Rate of Life and Energy Shield
16% increased Quantity of Items found
9% increased Rarity of Items found
Players have -10% more Accuracy Rating
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -15% more Accuracy Rating
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -20% more Accuracy Rating
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -25% more Accuracy Rating
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -10% more Area of Effect
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -15% more Area of Effect
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -20% more Area of Effect
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -25% more Area of Effect
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -15% increased effect of Non-Curse Auras from Skills
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -25% increased effect of Non-Curse Auras from Skills
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -40% increased effect of Non-Curse Auras from Skills
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -60% increased effect of Non-Curse Auras from Skills
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -10% increased Chance to Block
Players have -15% more Armour
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -20% increased Chance to Block
Players have -20% more Armour
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -30% increased Chance to Block
Players have -25% more Armour
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -40% increased Chance to Block
Players have -30% more Armour
13% increased Quantity of Items found
8% increased Rarity of Items found
Buffs on Players expire 20% faster
10% increased Quantity of Items found
6% increased Rarity of Items found
Buffs on Players expire 30% faster
10% increased Quantity of Items found
6% increased Rarity of Items found
Buffs on Players expire 50% faster
10% increased Quantity of Items found
6% increased Rarity of Items found
Buffs on Players expire 70% faster
10% increased Quantity of Items found
6% increased Rarity of Items found
Players have -15% more Cooldown Recovery Rate
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -20% more Cooldown Recovery Rate
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -30% more Cooldown Recovery Rate
13% increased Quantity of Items found
8% increased Rarity of Items found
Players have -40% more Cooldown Recovery Rate
13% increased Quantity of Items found
8% increased Rarity of Items found
Players gain -15% increased Flask Charges
13% increased Quantity of Items found
8% increased Rarity of Items found
Players gain -20% increased Flask Charges
13% increased Quantity of Items found
8% increased Rarity of Items found
Players gain -30% increased Flask Charges
13% increased Quantity of Items found
8% increased Rarity of Items found
Players gain -40% increased Flask Charges
13% increased Quantity of Items found
8% increased Rarity of Items found
Players gain -50% increased Flask Charges
13% increased Quantity of Items found
8% increased Rarity of Items found
Players gain -4% increased Flask Charges per 25% Alert Level
13% increased Quantity of Items found
8% increased Rarity of Items found
Players gain -6% increased Flask Charges per 25% Alert Level
13% increased Quantity of Items found
8% increased Rarity of Items found
Players gain -8% increased Flask Charges per 25% Alert Level
13% increased Quantity of Items found
8% increased Rarity of Items found
Players gain -10% increased Flask Charges per 25% Alert Level
13% increased Quantity of Items found
8% increased Rarity of Items found
Players gain -12% increased Flask Charges per 25% Alert Level
13% increased Quantity of Items found
8% increased Rarity of Items found
Monsters Poison on Hit
16% increased Quantity of Items found
9% increased Rarity of Items found
Area has patches of Shocked Ground which increase Damage taken by 20%
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of Shocked Ground which increase Damage taken by 20%
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of Shocked Ground which increase Damage taken by 35%
10% increased Quantity of Items found
6% increased Rarity of Items found
Area has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found
6% increased Rarity of Items found
(13-15)% increased Total Heist Fee
13% increased Quantity of Items found
8% increased Rarity of Items found
(16-18)% increased Total Heist Fee
13% increased Quantity of Items found
8% increased Rarity of Items found
(19-22)% increased Total Heist Fee
13% increased Quantity of Items found
8% increased Rarity of Items found
(23-26)% increased Total Heist Fee
13% increased Quantity of Items found
8% increased Rarity of Items found
(27-30)% increased Total Heist Fee
13% increased Quantity of Items found
8% increased Rarity of Items found

Discussion

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Corrections

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