Loreweave
Ornate Ringmail

- Level: 43
- Str: 45
- Int: 45
- Armour: 749
- Energy Shield: 220
- Adds (1-4) to (8-18) Physical Damage to Attacks (variant)
- +(141-300) to Accuracy Rating
- +(-3-30) to maximum Mana
- (58-83)% increased Rarity of Items found Your other Modifiers to Rarity of Items found do not apply (variant)
- (6-19)% increased Rarity of Items found (variant)
- 15% reduced Rarity of Items found (variant)
- (2-9)% reduced Cast Speed (variant)
- +(2-5)% to Quality of all Skills (variant)
- (7-10)% increased Cast Speed (variant)
- You can apply an additional Curse (variant)
- Your Maximum Resistances are (62-80)%
- Curses you inflict spread to enemies within 3 metres when Cursed enemy dies (variant)
- 50% reduced Duration of Curses on you (variant)
- You cannot be Chilled or Frozen (variant)
- You take Fire Damage instead of Physical Damage from Bleeding (variant)
- Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second (variant)
- Allies in your Presence Gain (8-15)% of Damage as Extra Chaos Damage (variant)
- All Damage from Hits against Bleeding targets Contributes to Chill Magnitude (variant)
- All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you (variant)
- Withered you inflict also increases Fire Damage taken (variant)
- (212-288) Physical Damage taken on Minion Death (variant)
- Gain (10-15)% of Damage as Extra Chaos Damage (variant)
- 100% of Cold Damage Converted to Lightning Damage (variant)
- 100% of Lightning Damage Converted to Cold Damage (variant)
- You gain Onslaught for 4 seconds on Kill (variant)
- Attacks have added Physical damage equal to 3% of maximum Life (variant)
- Enemies Chilled by your Hits can be Shattered as though Frozen (variant)
- Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence (variant)
- Gain Onslaught for 4 seconds when a Minion Dies (variant)
- (17-30)% chance for Spell Damage with Critical Hits to be Lucky (variant)
- +(12-20)% of Armour also applies to Chaos Damage (variant)
- Projectiles from Spells Fork (variant)
- Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Shocked and Chilled Ground (variant)
- Lightning Skills Chain +1 times (variant)
- Bleeding you inflict deals Fire Damage instead of Physical Damage (variant)
- All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you (variant)
- Fire Damage also Contributes to Bleeding Magnitude (variant)
- 25% chance to Intimidate Enemies for 4 seconds on Hit (variant)
- Using a Mana Flask grants Guard equal to (100-105)% of Flask's recovery amount for 4 seconds (variant)
- 100% of Elemental Damage Converted to Chaos Damage (variant)
- (10-15)% increased Quantity of Gold Dropped by Slain Enemies (variant)
- You and Allies in your Presence have 24% increased Accuracy Rating (variant)
- (15-25)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks (variant)
- Withered does not expire on Enemies Ignited by you (variant)
- Enemies have an Accuracy Penalty against you based on Distance (variant)
- You and Allies in your Presence have 10% increased Attack Speed (variant)
- All Damage from Hits against Poisoned targets Contributes to Chill Magnitude (variant)
- Lightning Damage of Enemies Hitting you is Unlucky (variant)
- Projectiles from Spells cannot Pierce (variant)
- Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Chilled Ground (variant)
- Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Ignited Ground (variant)
- Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Shocked Ground (variant)
- Minions Revive (10-20)% faster (variant)
- You have Consecrated Ground around you while stationary (variant)
The collector need not even speak. Each ring regaled them with tales of his conquest.