Loreweave
Runemastered Ornate Ringmail

- Level: (55-60)
- Str: 57
- Int: 57
- Armour: (725-986)
- Energy Shield: (206-280)
- Runic Ward: 130
- Adds (1-5) to (7-16) Physical Damage to Attacks
- +(-93-326) to Accuracy Rating
- +(20-40) to maximum Mana (variant)
- (63-83)% increased Rarity of Items found Your other Modifiers to Rarity of Items found do not apply (variant)
- (16-19)% reduced Rarity of Items found (variant)
- (1-15)% increased Rarity of Items found (variant)
- +(2-7)% to Quality of all Skills
- (2-13)% reduced Cast Speed (variant)
- (1-10)% increased Cast Speed (variant)
- Your Maximum Resistances are (68-82)%
- You can apply an additional Curse (variant)
- Gain (10-15)% of Damage as Extra Chaos Damage (variant)
- Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second (variant)
- You gain Onslaught for 4 seconds on Kill (variant)
- Recover 5% of your maximum Mana when an Enemy dies in your Presence (variant)
- Ignite you inflict deals Chaos Damage instead of Fire Damage (variant)
- All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you (variant)
- 100% of Cold Damage Converted to Lightning Damage (variant)
- 100% of Lightning Damage Converted to Cold Damage (variant)
- You cannot be Chilled or Frozen (variant)
- All Damage from Hits against Bleeding targets Contributes to Chill Magnitude (variant)
- +(7-17)% of Armour also applies to Chaos Damage (variant)
- All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you (variant)
- Enemies have an Accuracy Penalty against you based on Distance (variant)
- 50% reduced Duration of Curses on you (variant)
- All Damage from Hits against Poisoned targets Contributes to Chill Magnitude (variant)
- You take Fire Damage instead of Physical Damage from Bleeding (variant)
- +25 to Spirit while you have at least 200 Intelligence (variant)
- You and Allies in your Presence have 13% increased Cooldown Recovery Rate (variant)
- Projectiles from Spells Fork (variant)
- Curses you inflict can affect Hexproof Enemies (variant)
- Fire Damage also Contributes to Bleeding Magnitude (variant)
- Enemies Chilled by your Hits can be Shattered as though Frozen (variant)
- Allies in your Presence Gain (8-15)% of Damage as Extra Chaos Damage (variant)
- (130-291) Physical Damage taken on Minion Death (variant)
- Minions Revive 12% faster (variant)
- Bleeding you inflict deals Fire Damage instead of Physical Damage (variant)
- Lightning Damage of Enemies Hitting you is Unlucky (variant)
- Attacks have added Physical damage equal to 3% of maximum Life (variant)
- (10-44)% chance for Spell Damage with Critical Hits to be Lucky (variant)
- You and Allies in your Presence have +23% to Chaos Resistance (variant)
- Using a Mana Flask grants Guard equal to (61-100)% of Flask's recovery amount for 4 seconds (variant)
- Withered does not expire on Enemies Ignited by you (variant)
- (10-16)% increased Quantity of Gold Dropped by Slain Enemies (variant)
- Projectiles from Spells Chain +1 times (variant)
- Projectiles from Spells cannot Pierce (variant)
- Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Chilled Ground (variant)
- Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Ignited Ground (variant)
- Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Shocked Ground (variant)
- Withered you inflict also increases Fire Damage taken (variant)
- Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence (variant)
- Lightning Skills Chain +1 times (variant)
- You have Consecrated Ground around you while stationary (variant)
- (20-23)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks (variant)
- 100% of Elemental Damage Converted to Chaos Damage (variant)
- (22-25)% chance to Intimidate Enemies for 4 seconds on Hit (variant)
The collector need not even speak. Each ring regaled them with tales of his conquest.