Skip to content
Path of Exile 2

Loreweave

Loreweave

Runemastered Ornate Ringmail

  • Level: (55-60)
  • Str: 57
  • Int: 57
  • Armour: (725-986)
  • Energy Shield: (206-280)
  • Runic Ward: 130
  • Adds (1-5) to (7-16) Physical Damage to Attacks
  • +(-93-326) to Accuracy Rating
  • +(20-40) to maximum Mana (variant)
  • (63-83)% increased Rarity of Items found Your other Modifiers to Rarity of Items found do not apply (variant)
  • (16-19)% reduced Rarity of Items found (variant)
  • (1-15)% increased Rarity of Items found (variant)
  • +(2-7)% to Quality of all Skills
  • (2-13)% reduced Cast Speed (variant)
  • (1-10)% increased Cast Speed (variant)
  • Your Maximum Resistances are (68-82)%
  • You can apply an additional Curse (variant)
  • Gain (10-15)% of Damage as Extra Chaos Damage (variant)
  • Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second (variant)
  • You gain Onslaught for 4 seconds on Kill (variant)
  • Recover 5% of your maximum Mana when an Enemy dies in your Presence (variant)
  • Ignite you inflict deals Chaos Damage instead of Fire Damage (variant)
  • All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you (variant)
  • 100% of Cold Damage Converted to Lightning Damage (variant)
  • 100% of Lightning Damage Converted to Cold Damage (variant)
  • You cannot be Chilled or Frozen (variant)
  • All Damage from Hits against Bleeding targets Contributes to Chill Magnitude (variant)
  • +(7-17)% of Armour also applies to Chaos Damage (variant)
  • All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you (variant)
  • Enemies have an Accuracy Penalty against you based on Distance (variant)
  • 50% reduced Duration of Curses on you (variant)
  • All Damage from Hits against Poisoned targets Contributes to Chill Magnitude (variant)
  • You take Fire Damage instead of Physical Damage from Bleeding (variant)
  • +25 to Spirit while you have at least 200 Intelligence (variant)
  • You and Allies in your Presence have 13% increased Cooldown Recovery Rate (variant)
  • Projectiles from Spells Fork (variant)
  • Curses you inflict can affect Hexproof Enemies (variant)
  • Fire Damage also Contributes to Bleeding Magnitude (variant)
  • Enemies Chilled by your Hits can be Shattered as though Frozen (variant)
  • Allies in your Presence Gain (8-15)% of Damage as Extra Chaos Damage (variant)
  • (130-291) Physical Damage taken on Minion Death (variant)
  • Minions Revive 12% faster (variant)
  • Bleeding you inflict deals Fire Damage instead of Physical Damage (variant)
  • Lightning Damage of Enemies Hitting you is Unlucky (variant)
  • Attacks have added Physical damage equal to 3% of maximum Life (variant)
  • (10-44)% chance for Spell Damage with Critical Hits to be Lucky (variant)
  • You and Allies in your Presence have +23% to Chaos Resistance (variant)
  • Using a Mana Flask grants Guard equal to (61-100)% of Flask's recovery amount for 4 seconds (variant)
  • Withered does not expire on Enemies Ignited by you (variant)
  • (10-16)% increased Quantity of Gold Dropped by Slain Enemies (variant)
  • Projectiles from Spells Chain +1 times (variant)
  • Projectiles from Spells cannot Pierce (variant)
  • Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Chilled Ground (variant)
  • Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Ignited Ground (variant)
  • Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Shocked Ground (variant)
  • Withered you inflict also increases Fire Damage taken (variant)
  • Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence (variant)
  • Lightning Skills Chain +1 times (variant)
  • You have Consecrated Ground around you while stationary (variant)
  • (20-23)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks (variant)
  • 100% of Elemental Damage Converted to Chaos Damage (variant)
  • (22-25)% chance to Intimidate Enemies for 4 seconds on Hit (variant)

The collector need not even speak. Each ring regaled them with tales of his conquest.

7.8 Divine Orb per item

Other variants

Forbidden Rites